Showing posts with label flashpoint. Show all posts
Showing posts with label flashpoint. Show all posts

Tuesday, July 05, 2011

Schwappathetic 52

Count me amongst the folks that felt that DC Comics should have relaunched all of their comics back when they did Crisis on Infinite Earths or several of their other events. It would have been well-timed and, I believe, much better received than this new directive.


For some reason, I can't muster much enthusiasm for this relaunch. I think I figured it out.

All of those other moments where they thought about it or could have done a relaunch? They weren't using an Elseworlds story as the launching point. That's what Flashpoint is.

All of the previous events included at least an attempt to give the characters we've followed for decades a last hurrah. They were going out with an epic fight before being started over. We weren't given empty, alternate versions of the characters to follow through an event that hasn't even given us enough time to be made to care about them sufficiently to even be concerned about the stakes. 

With the original Crisis, there was a fight at the beginning of time. We knew all the players, so you didn't have to learn about them and decide if you cared, but just have it demonstrated that the stakes were high. Zero Hour probably made the weakest argument for being used as a huge relaunch starting point, but it did have the plot devices necessary. Infinite Crisis would have been pretty strong, given all the discussion that had come from DC about this being an example of it being darkest before the dawn, seeming to indicate plans at a tonal shift for their entire line. Final Crisis would have been a bit poetic, given that it was Grant's demonstration of the power of a story, being used to end one while starting another.

Flashpoint? Ugh. It is an "event" in name only, as it centers around only one of the DC flagship characters being used to drive this alternate reality...and not one of the most commercially attractive ones, at that. While this is going on in its mini and a bunch of alternate one-shots and minis, the rest of the DCU titles are going on as if blissfully ignorant of the whole thing. So we don't seem to even get much of an opportunity for creative teams in the original titles to give titles or character versions a real send off. 

In that sense, the whole thing stinks of business-first/story-last. I'm not naive: I'm fairly aware that business, push comes to shove, is always first. But it is in the best interests of all involved to make sure that never stands so naked before the customer as it appears to be right now. Which makes it difficult to build up excitement to continue to read the obligatory event that launches the business decision of the year in September. It, also, makes me wonder if they knew they had the OK to relaunch back when they planned Flashpoint or if it came along after this event was already scheduled, making it necessary to turn this into part of the launch, rather than designed that way.

Tuesday, May 17, 2011

Schwappathy Continues

I've been treading water with the comics habit lately. I'm buying stuff and reading it, but not being wowed. All of the stuff that grabs me is largely read in trade format. Thankfully, I had periods of time where I was out of comics, so there is a wealth of stuff from years back that I can read for the first time today (Gotham Central, for instance).

But what I had been looking forward to snapping me out of my current mainstream comics doldrums (since even the TPBs I'm enjoying are largely from smaller publishers) was FLASHPOINT. I didn't care about the comparisons to the Age of Apocalypse, mostly because I enjoyed that event so much. But man...

I know they couldn't have this sneak up on readers like AoA did. We live in a different age where information can't be kept from the masses (even in cases when it arguably should). But the run up to it had no suspense or excitement. Instead, we saw a few issues of Flash that largely spun their wheels and had everyone read more than a little bit emo.

Then we get the first issue of this alternate reality and never has the term "meh" seemed so appropriate.

Judging by an alternate cover, I get the feeling that we're supposed to be wowed by Cyborg's place in the super-hero world as a leader. But then the contents of the issue show him to be ineffective, with everyone scattering when he can't deliver a more important teammate.

Try as I might, I can't really get excited by the new or obscure characters remade in this reality. Maybe one of the problems is that we weren't really shown what key change was made that turned this reality on its ear. One of the things that made AoA so interesting to me was that we were seeing how some of the players might have been effected by the absence of Xavier. Here...we don't know what, if anything, is missing. We're supposed to be keenly interested because we're trying to divine what that item is that led to this world? Sorry...not really grabbing me.

But one of the biggest whiffs for me was best pointed out by a friend of mine: the product of Shazam was turned into Captain Planet-Thunder. It wasn't really much of an interesting change. I felt like the kids in the group already annoyed me with a surprisingly short exposure.

The only thing that topped it, though, was the "shocking" reveal of an identity at the end. Dropped with a thud.  I'm not really curious how this makes anything different. To my thinking, it just further cements the idea that little is going to feel changed when this story is done.

In typing out these thoughts, it struck me how this issue really was just a collection of scenes slapped together more than a natural story. We just seemed to flip through "hey, look at this different character" moments, rather than focus on telling a story. What little story and character was introduced wound up denied oxygen due to exposition and costume redesigns sucking all of it out of the room.

It's going to be a long summer.